Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Thursday, February 1, 2018

Good and Evil in Stories

Interesting, complex characters aren't "grey", since grey is still only a mixture of black and white. Good characters have colour. And for that storytellers need to shift more towards an alternative worldview ...

The very idea that there is only one true god expresses that
there is only one right way to think and to live and everything else is bad and linked to evil forces.

One advice storytellers often hear is not to make their characters black or white but grey. Everybody seems to be fed up with shiny, good, pretty heroes fighting evil queens, overlords and their ugly henchmen. So the advice is to put both good and evil into one's own characters, to blend black and white into various shades of grey. This, people say, turns two-dimensional characters into complex three-dimensional characters.

However, what people often forget is that grey is, still, a mixture of black and white. It technically isn't even a colour. "Grey" is still a symptom of a two-dimensional, even deeply religious worldview.

Good, Evil and Religion


I'm not quite sure when this binary perception of the world first was created, but there's no denying that monotheistic religions eagerly make use of it. The very idea that there is only one true god expresses that there is only one right way to think and to live and everything else is bad and linked to evil forces.

Thursday, May 4, 2017

Does Specialization Kill Creativity?

Sometimes artists we admire don't seem to move forward. They're good at what they do, but they don't seem to evolve. May they be trapped in their respective field? And is it bad for creativity?

The multipotentialite Leonardo da Vinci would have had quite some trouble in our era.

I've followed quite a few artists so far. I enjoyed their books, their music, their paintings, their movies, their jewellery designs ... And even though their art still amazes me, with time, I stopped following some of them. - Why? Because their art bored me.

Thursday, August 18, 2016

Filler Is Killer: Why Spice Lies in Brevity, Mostly

Even though filler content sometimes has a good reason to exist,
too much of it usually kills the recipient's interest in an artwork.

There is this extremely successful anime called Naruto and Naruto Shippuden. The original manga series started in 1999 and ended in 2014. The anime adaptation premiered in 2002 and still isn't finished.

Because the anime would catch up with the manga at some point they started to release filler episodes. Some function as prequels, some are nice spin-offs ... The main plot didn't progress, but since it takes time for the manga to continue, the existence of filler episodes was fairly reasonable. However, when the manga was officially finished in 2014 ... Well, if you say that the final battle truly started with the reunion of the original Team 7, then the anime version of this final battle started in 2014 and continues to this day. With weekly episode releases.

According to AnimeFillerList.com Naruto Shippuden has a filler percentage of 45%. In other words: Almost half of the episodes do not contribute to the main plot! Considering this, it isn't hard to understand all the fans freaking out all over the internet.

Action No One Cares About


Fillers aren't a problem existing only in TV shows. Movies, too, suffer from this phenomenon. Personally I like the first Matrix movie, but as for Matrix Reloaded, I still remember that one endless fight between Neo and Smith. I still remember the shocking realization that despite my love for fighting scenes and special effects I got so bored that I left for the kitchen to make myself a sandwich. When I came back and glanced at the screen I simply had to ask: "Are they still fighting or again?" "Still," my mother answered and I was glad I hadn't missed anything.

Thursday, August 4, 2016

Violence in Games and Other Media: Artistic Irresponsibility and the Forbidden Fruit Effect

People tend to show interest in things that are considered "bad".

Do violent games and TV shows spoil our youth? Every time this question pops up it triggers heated discussions. So it was only a matter of time until I felt I had to say something on this topic as well. And so ... Here are my two cents:

I'd like to start the discussion with a few things I believe we all can agree on:
· There are many people regularly enjoying violent media, but only a small percentage among them shows violent behaviour. 
· Countless studies prove that there actually is a link between media violence and violence in society. Whether gamers and fans of other violent media like it or not. However, it can't be said for sure whether violent media causes violence or whether it merely affects a pre-existing potential for violence. 
· Apart from violent media there are countless other factors that can lead to violent behaviour, such as domestic violence or child neglect, poverty, violent neighbourhood and so on. People can be taught to be aggressive and to accept such behaviour as normal. 
· There are people who are more aggressive and people who are more pacifistic just by nature. 
· Researching the effects of media violence is a difficult task, because these effects can't be seen immediately.

Thursday, May 26, 2016

The Fascinating World of Fan Art - Why Creative Fans Do What They Do

The internet is a free space, and there are people with very diverse ideas and interests.

If you ever came across Harry Potter having SM sex with Draco Malfoy in tight leather underwear and your only reaction was to roll your eyes and say you've seen worse then you truly know what creative fans are capable of. I love fan art, I've been a fanfiction writer for over 10 years, and as an operator on Fanfiktion.de, a German fanfiction community, it's actually part of my job to struggle through really disturbing texts. And considering some rather traumatizing experiences I really understand why Anne Rice, the author of The Vampire Chronicles, used to forbid her fans to write fanfiction:
"I do not allow fan fiction. The characters are copyrighted. It upsets me terribly to even think about fan fiction with my characters. I advise my readers to write your own original stories with your own characters. It is absolutely essential that you respect my wishes."
There are also copyright holders who generally don't mind fan art as long as it respects moral values. For instance, the example above isn't something Joanne K. Rowling, the author of the Harry Potter series, and Warner Bros. like to see, since the series is targeted at a younger audience that should be protected from adult content.

Thursday, May 12, 2016

Chemistry of Romance - 4 Rules for a Good Love Story

Which rule is most important to you?

Love is one of the most common subjects in all genres of narrative art. And as it is with common subjects, there are good love stories and bad ones. Furthermore, I believe that the romance genre is especially vulnerable to overdoing: If there's too much violence in an adventure story you can just roll your eyes and go on; yet if a love story is too cheesy it's really hard not to throw up.

So what can we do to spare our audience the need for vomit bags? Here are some thoughts on this question.

Clichés: Good or Bad? 


My personal love story trauma is the movie Waterloo Bridge from 1940. And I can take much, actually. I generally enjoy romance anime, I love the movie Désirée (1954) as well as the original novel by Annamarie Selinko and I love shipping fictional characters. I generally like love stories. However, watching Waterloo Bridge was a torture. I hated the story, I hated the characters, and most of all I hated their relationship. I know the movie was made at a time when people had other ideals concerning love, but I still couldn't help but think that Roy is an a****** and Myra a stupid cow without a noteworthy personality. From the very beginning of the movie I wanted them to die, and when Myra threw herself under a bus I was genuinely happy her miserable and annoying existence finally ended.

Thursday, April 28, 2016

What is Art? - My Subjectively Objective Definition

Defining art is difficult, since everyone defines it differently.

In my opening post for this blog I tried to define "art" with search suggestions by Google and I also mentioned my wary attitude towards academic definitions. Since defining "art" is the ultimate goal of this blog, however, I sooner or later have to deal with different views on this point.

Yet before I discuss what others have to say about this I believe it's a good idea to record how personally I define it right now, slightly more than half a year after starting this blog. By doing so I can analyze how my views changed later, after I've dealt with the views of others. Will other definitions change my own or will they make me stick to my definition even more?

Defining art is difficult, since everyone defines it differently. We used to discuss it in school, and ... I changed my views several times in my life. With every book I read ... with every story I wrote ... with every movie I watched and every game I played ... with every academic text I read ... My own definition changed with every new experience.

Thursday, March 31, 2016

Experience vs. Showing and Telling, or The Magic of Interactive Narration

Playing The Elder Scrolls V: Skyrim with my stealthy mage and my warrior character
are two completely different experiences and stories.

When I published my essay Art vs. Entertainment - Are Let's Plays an Art Form? back in November 2015 it quickly became one of my most-clicked essays on this blog and some people on Twitter added me to lists with names like "awesome gamers". My conclusion is that discussing games as an art form is something many people are interested in, so I decided it's about time to dedicate another blog post to this genre.

What personally I am most interested in games is the aspect of interactive storytelling or interactive narration. Yet by now the world of gaming is so diverse that it's really hard to talk about games in general, and I think this is what this post will be about.

So let's discuss what's so special about the narrative in games. The most important thing about it is undoubtedly the fact that games don't have mere recipients. You can argue, of course, that when reading a novel or watching a movie the recipient needs to be active as well, that it isn't just dull swallowing of content, but unlike with novels or movies in the world of gaming it's you who makes choices and the artwork - the game - responds to your actions. In this way playing a game is more personal than reading a novel or watching a movie. Every playthrough creates a slightly different story, depending on your individual decisions. Games are generally more about experience rather than telling or showing.

Thursday, December 3, 2015

Idealism vs. Realism in Art - Why Characters in Art Usually Are Too Pretty to Be Real

Throughout all of human history we see more idealizing artworks than those showing reality.

There's a question I frequently end up asking myself: Why do people usually create young and healthy characters? Why are at least the main characters almost always good-looking? Why are scars or any other injuries more decorative rather than ... serious?

This isn't a question which is only about modern days. Throughout all of human history we see more idealizing artworks than those showing reality. There's Napoleon's nose on Bonaparte at the Pont d’Arcole that is too straight to be Napoleon's actual nose (just compare it to other portraits). There are all those Greek and Roman statues showing perfect bodies. And today we have photoshopped models and anime girls with thigh gaps that are only possible if you have an extremely dangerous combination of anorexia and a deformed pelvis.

Thursday, November 26, 2015

Art vs. Entertainment - Are Let's Plays an Art Form?

To make a truly interesting Let's Play isn't that easy.

As you may have noticed, I have a very broad definition of art. For me, art includes not only the classical forms like painting, sculpting, writing, music and so on, but also such things as cooking. With this in mind, it shouldn't be a surprise that for me it's only natural to consider video games an art form.

However, there is a phenomenon that is connected to games, but still is a different genre: Let's Plays, the scourge of YouTube. For those of you who don't know that it is: A Let's Play is a series of videos that shows someone playing and commenting a game. No more, no less. And believe it or not, they're highly popular. Many - if not most - successful YouTubers make Let's Plays.

Thursday, October 15, 2015

OMFG Y R U SO HAWT??!!!!!!!!11111 - How to Create a Fangirl Magnet

Fangirl magnet characters are good: The creator gets more money,
the fangirls get someone to squeal over and everybody's happy.

Many art genres feature characters. And it often happens that one particular male character becomes extremely popular with the female part of the audience. Some characters are made to be such fangirl magnets and actually succeed (e.g. Sasuke Uchiha from Naruto), some characters are meant to be disliked by the audience, and yet many female readers still fall in love with them (e.g. Draco Malfoy from Harry Potter), and finally, some characters are meant to be total fangirl magnets and totally fail (e.g. Derek from RE: Alistair ++).

Thursday, September 17, 2015

Philosophy of Art Is Born! - Climbing the Mountain Called Art

What is art? - Seeking an answer covered in fog ...

What is art? I've never read a definition I could accept without any objections. The problem is that depending on how narrow or wide the definition is it's something different. You can't really compare the writing of a novel to acting a scene someone else has written. It isn't unproblematic to compare free expression of the artist's feelings to commissioned artworks. What about disciplines that aren't considered art traditionally but require lots of creativity nonetheless? You have also to take into account that in different cultures and epochs art is defined differently.

However, I was surprised to find out that I liked the suggestions I got when I typed "art is" into the search field of Google more than the academic definitions, which is why I'd like to share them here: